
- Riverbed Nightmare Pathfinder Character
- Riverbed Nightmare Pathfinder Wiki
- Riverbed Nightmare Pathfinder Review
- Riverbed Nightmare Pathfinder Series
Welcome to our Official Pathfinder: Kingmaker walkthrough and guide brought to you in collaboration with Owlcat Games. Riverbed Nightmare. A Noble Welcome. COMMUNITY IS IN FULL BLOOM. THURSDAY, JULY 8, 2010. Special section welcomes judges, highlights efforts PAGES 19-29.
Riftshadow | |
---|---|
(Region) | |
Nation | The Worldwound |
Alignment | Chaotic evil |
Government | Anarchy |
Languages | Hallit, Abyssal |
Religions | Baphomet, Deskari, Xoveron |
Source: The Worldwound, pg(s). 10-13 |
Riftshadow is a region of the Worldwound that follows the flow of the Sarkora and West Sarkora Rivers (except for where the Sarkora flows through Frostmire Fen, which is considered part of Frostmire).[1]
The Sarkora River was the heavily traveled main trade route in the previous age. It runs along the Northmounds plateau's southern and western cliffs, forming what was once the most heavily populated region of Sarkoris. The formerly heavily traveled waterway passed by the thriving cities of Storasta, Raliscrad, and Undarin, along with dozens of smaller towns and villages.[2]
Today, Riftshadow is a nightmare of ruins and abyssal horrors. The abandoned city of Storasta is located at the southern edge of the region, while Undarin, the city of the half-fiendwitchAreelu Vorlesh, is located at the northern edge. Countless demons walk Riftshadow's riverside roads, ply the tainted waters of the Sarkora River on demonic barges, and fly the skies above.[2]
This page is a stub. You can help us by expanding it. |
References
- ↑James Jacobs, Jonathan H. Keith, Jason Nelson, Todd Stewart, and Tanith Tyrr. (2013). The Worldwound, p. inside front cover. Paizo Publishing, LLC. ISBN 978-1-60125-532-7
- ↑ 2.02.1James Jacobs, Jonathan H. Keith, Jason Nelson, Todd Stewart, and Tanith Tyrr. (2013). The Worldwound, p. 10. Paizo Publishing, LLC. ISBN 978-1-60125-532-7

|
Riverbed Nightmare Pathfinder Character
Riverbed Nightmare | |
---|---|
No image yet | |
Details | |
? | |
Parent Quest | Stolen Land |
Stolen Lands | |
Type | Main quest |
? |
Riverbed Nightmare is a quest in Pathfinder: Kingmaker.
Riverbed Nightmare Pathfinder Wiki
- 1Synopsis
Synopsis[edit | edit source]
“ | What are these horrible dreams that plague our leader each night? What terrible malefaction occurred on the shores of the Shrike River? And has my book suddenly turned from a heroic epic into a horror story? | „ |
Find the cause of the nightmares and the way to stop them[edit | edit source]
- Our leader can't get any rest at night lately — and it's not due to bedbugs in his/her bedroll! As soon as (s)he closes his/her eyes, a nightmare begins tormenting him/her — a bloated, drowned corpse repeating the same words over and over: 'Shrike River.' We should go there and discover the source of these terrible dreams!
Kill the Stag Lord, then speak with Nettle[edit | edit source]

- So, the one sending us those nightmares was Davik Nettle — formerly a ferryman, now a creepy corpse eager to get revenge upon the Stag Lord. But that's why we came in the first place — to end the bandit's atrocities! So there was no need to spook us with bad dreams! Well, at least now we won't just be pacifying the region — we're also helping a poor soul find rest.
Outcome[edit | edit source]
Riverbed Nightmare Pathfinder Review
“ | When the Stag Lord's blood spilled on the ground he'd defiled, we weren't the only ones to sigh with relief. We vindicated many innocent lives that accursed bandit had extinguished before we arrived. Alas, we know only one of his victims' names. Rest in peace, Davik Nettle! | „ |
Walkthrough[edit | edit source]
Riverbed Nightmare Pathfinder Series
- After receiving this quest, the player should travel to Nettle's Crossing when convenient to prevent further sleep disturbances. Nettle's Crossing is located southeast of Oleg's Trading Post.
- Head directly south of where the party enters and pass a [ Perception 6] check to discover some rubble with an Ancient Rostlandic Coin.
- Entering the remains of the destroyed house, pass a [Perception 20] check to located a loose brick hiding some loot on the western side of the house.
- The eastern side of the house has a [Perception 25] check to locate another loose brick hiding a Ring of Protection +1 and some gold. This is a difficult check, and given how useful a Ring of Protection is at early levels is may be worth saving before entering the ruins and reloading until this loot is detected.
- Travel southeast down towards the river and Davik Nettle will rise from his watery grave and advance towards the party. This poor man is the one who build the bridge on the crossing, and he was slain by the Stag Lord's men. Davik sent nightmares to the player in order to draw them to the crossing so he could make his request: exterminate the Stag Lord and his men. and in return Davik will give the player his spear. The player will receive experience just for speaking with Davik.
- Good players may be tempted to kill Davik, but doing so will not resolve the quest, and he will simply return in time. Since the player will end up killing the Stag Lord as a part of Stolen Land no matter what, it's best to refrain from attacking.
- Upon returning to Davik, he will seem relieved, and will then collapse to the ground, dead for good this time. The player may loot his corpse for a Spear +1 as their reward.
